Game Development

Engines, tools, production, and business of making games from indie to AAA studios.

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forbes.com > councils > forbestechcouncil > 09/16/2026 > when-anyone-can-build-an-app-game-design-becomes-the-differentiator

When Anyone Can Build An App, Game Design Becomes The Differentiator

34+ min ago   (886+ words) Michal Rahamim is Co-Founder & COO of Liberty Pixel, leading AI innovation, operations and technology strategy across its gaming portfolio. ​Gamification has been discussed to death, so I want to approach it from a slightly different angle: as someone who actually…...


80.lv > articles > turn-unity-s-splines-into-dynamic-rivers-with-automatic-spatial-audio

Turn Unity's Splines Into Dynamic Rivers With Automatic Spatial Audio

1+ hour, 46+ min ago   (206+ words) Save 50% on the new River Modeler for Stylized Water 3. If you're a Unity developer looking for a stylized water solution for your projects, or you already use Stylized Water 3 by Staggart Creations, the tool has now been upgraded with the…...


medium.com > @technologycarnival > gdscript-exploring-the-next-generation-of-scripting-for-game-development-b2d5e85b2ff9

GDScript++: Exploring the Next Generation of Scripting for Game Development

14+ min ago   (132+ words) Game development has become more accessible than ever. Modern engines allow developers to create 2D and 3D games without building every…Continue reading on Medium » GDScript++: Exploring the Next Generation of Scripting for Game Development Game development has become more accessible than…...


itwire.com > guest-articles > company-news > rubrik-unveils-rubrik-code-guardian-harnessing-anthropic-s-claude-mythos-5-to-red-team-code-and-prioritise-cyber-risks

Rubrik Unveils Rubrik Code Guardian, Harnessing Anthropic???s Claude Mythos 5 to Red-Team Code and Prioritise Cyber Risks

9+ hour, 7+ min ago   (296+ words) Rubrik | Published 16 Sept 2026 As autonomous agents make the digital world more dangerous, Rubrik (NYSE: RBRK), the Security and AI Operations Company, unveils Rubrik Code Guardian, a custom Claude Mythos 5 harness that red-teams customers’ code based on an air-gapped copy of…...


gamingonlinux.com > 2026 > 09 > dxvk-3-1-1-brings-fixes-for-adobe-software-call-of-duty-ghosts-rayman-3-skyrim-se

DXVK 3.1.1 brings fixes for Adobe software, Call of Duty: Ghosts, Rayman 3, Skyrim SE

6+ hour, 23+ min ago   (204+ words) GamingOnLinux DXVK is a Vulkan-based translation layer for Direct3D 8/9/10/11 to run lots of games nicely on Linux with Wine / Proton. It's automatically included with Valve's Proton, and is one of the reasons so many thousands of games work so well. As…...


en.gamegpu.com > news > igry > vyshlo-krupnoe-obnovlenie-optiscaler-client-1-0-7-s-podderzhkoj-fsr-4

OptiScaler Client 1.0.7 has been released, supporting FSR 4.

11+ hour, 26+ min ago   (194+ words) GameGPU The developer of the independent OptiScaler Client utility has released a major update, version 1.0.7, significantly expanding the functionality for managing game libraries and upscalers The key new feature is the ability to directly replace FSR 4 libraries with support for…...


medium.com > @blogstacker > epic-says-ai-will-handle-the-tedious-work-dd0813923d1d

Epic says AI will handle the “tedious work.”

3+ hour, 18+ min ago   (34+ words) I’ve heard that sentence before, and it wasn’t the tedious work that left. I watched the State of Unreal keynote on a Tuesday lunch break, eating …...


dev.to > mislam-dev > day-11-n1-problem-374o

Day 11 - N+1 Problem

9+ hour, 9+ min ago   (792+ words) সোহান এখানে একটা জিনিস খেয়াল করলো। ঐ লোক তো একবারেই তো সব বলতে পারতেন। প্রথমে ১বারেই সব employee-দের list পেয়ে গেলেন। এরপর…...


dev.to > gnomeman4201 > r4b1th0le-descent-3aik

R4B1T_H0LE: DESCENT

9+ hour, 40+ min ago   (1410+ words) The first time I wrote about r4b1t_h0le, I was mostly interested in whether the idea itself... Tagged with webdev, frontend, opensource, devjournal....


dev.to > herdi_puricoreindo_797243 > game-anak-sd-445p

game anak sd

10+ hour, 54+ min ago   (338+ words) Kuis Matematika SD body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: #f0f8ff; display: flex; justify-content_ center; align-items: center; height: 100vh; margin: 0; }.game-card { background-color: #ffffff; padding: 30px; border-radius: 16px; box-shadow: 0 8px 24px rgba(0,0,0,0.1); width: 320px; text-align: center; }.score-board { font-size: 1.2rem; font-weight: bold; color: #4b6584; margin-bottom: 15px; }.question { font-size: 2.5rem; font-weight: bold;…...